AI-Augmented Creative Direction

Directing designers, animators, and AI to ship world-class media. Twenty years of traditional 3D, VFX and immersive work, joined to custom AI production pipelines that solve the problems a schedule or budget usually can’t.

Available for consulting
Showreel 2025
Role

Art director and pipeline architect

Experience

20+ years across 3D, VFX and immersive media

Pipelines

ComfyUI, Blender, After Effects, Unity, Unreal

Engagements

Short-term contracts, consulting, fractional Creative Director

AI-augmented VFX and post

Saving doomed footage

Music video for a Swiss artist

The challenge

Live-action footage shot in a busy, poorly lit room. Fixing it the traditional way meant expensive rotoscoping and a full 3D environment build.

The solution

Backgrounds and extras were replaced with AI-generated elements and the entire scene was relit, while the human performer stayed untouched.

After EffectsComfyUICustom lighting models
Original footage
Relit and rebuilt
Behind the scenes
High-end fashion and commercial

Luxury aesthetics at scale

Luxury travel agency reel

The solution

Concept to final render for luxury campaigns, using advanced AI video tools alongside traditional 3D. Exact control over character consistency, a bespoke digital wardrobe, and Parisian environments built to match the brief.

LOCAL MODELSBlenderColor correction/Edits
Embark teaser
Campaign frame 1
Campaign frame 2
Campaign frame 3
Campaign frame 4
Campaign frame 5
Campaign frame 6
Campaign frame 7
Independent animation pipeline

A one-person studio

CANARIO, 2024

Role

Sole director, technical director and pipeline architect.

The workflow

Custom character LoRAs, Blender-to-ComfyUI depth pipelines, and video models for motion.

Impact

Full studio-quality 3D animation and Foley at a fraction of traditional timelines.

Character LoRAsWan 2.2LTX-Video
CANARIO, scene excerpt
Characters, rural France
Environment
Blender scene→Depth passes→ComfyUI + character LoRAs→Wan 2.2 / LTX-Video→Foley and final
Real-time, interactive and software

Engineering with AI as a partner

notreal.OS / Unity game, upcoming / The Xavatar Show

Software design

Directed Claude Code as an engineering partner to build a 14-app Linux mobile OS in 11 days, 43k lines of code.

Interactive and real-time

Multi-platform interactive worlds and real-time animation pipelines in Unity and Unreal Engine, including work signed by major U.S. networks.

Claude CodeUnityUnreal Engine
notreal.OS, joystick launcher and themes
Unity game
notreal.OS collage
notreal.OS frame 1
notreal.OS frame 2
notreal.OS frame 3
notreal.OS frame 4
notreal.OS frame 5
notreal.OS frame 6
notreal.OS frame 7
Pedigree

20+ years leading interactive media and VFX

Past productions and partnerships include Cannes, Tribeca, major U.S. networks, Opéra de Lausanne, David Lynch Foundation, and TEDx international conferences.