Directing designers, animators, and AI to ship world-class media. Twenty years of traditional 3D, VFX and immersive work, joined to custom AI production pipelines that solve the problems a schedule or budget usually can’t.
Available for consultingArt director and pipeline architect
20+ years across 3D, VFX and immersive media
ComfyUI, Blender, After Effects, Unity, Unreal
Short-term contracts, consulting, fractional Creative Director
Saving doomed footage
Music video for a Swiss artist
The challenge
Live-action footage shot in a busy, poorly lit room. Fixing it the traditional way meant expensive rotoscoping and a full 3D environment build.
The solution
Backgrounds and extras were replaced with AI-generated elements and the entire scene was relit, while the human performer stayed untouched.
Luxury aesthetics at scale
Luxury travel agency reel
The solution
Concept to final render for luxury campaigns, using advanced AI video tools alongside traditional 3D. Exact control over character consistency, a bespoke digital wardrobe, and Parisian environments built to match the brief.
A one-person studio
CANARIO, 2024
Role
Sole director, technical director and pipeline architect.
The workflow
Custom character LoRAs, Blender-to-ComfyUI depth pipelines, and video models for motion.
Impact
Full studio-quality 3D animation and Foley at a fraction of traditional timelines.
Engineering with AI as a partner
notreal.OS / Unity game, upcoming / The Xavatar Show
Software design
Directed Claude Code as an engineering partner to build a 14-app Linux mobile OS in 11 days, 43k lines of code.
Interactive and real-time
Multi-platform interactive worlds and real-time animation pipelines in Unity and Unreal Engine, including work signed by major U.S. networks.
20+ years leading interactive media and VFX
Past productions and partnerships include Cannes, Tribeca, major U.S. networks, Opéra de Lausanne, David Lynch Foundation, and TEDx international conferences.
